What gaming taught me on working in an agile (scrum) team

25-minute Talk

As a gamer, I don't only play to unwind but I draw learnings from how I play in difficult gaming situations with my fireteam/squad/clan.

Virtual Pass session

Timetable

7:30 p.m. – 8:00 p.m. Monday 13th

Room

Track 4

Audience

new testers, people in an agile (scrum) team, people in a team setup in general

Key-Learnings

  • Get to know what you are getting into
  • You're weapons and strategies can only take you so far!
  • Ego can make or break the team
  • Got your ass handed to you? learn from it and move on!
  • Always do a personal retrospective

Although I have developed Carpal Tunnel Syndrome, I still play computer games to unwind after a busy work week. There are a few things I have picked up from gaming with a clan, which I apply to my work as a tester in an agile (scrum) environment.

Things such as:

- Know what kind of activity you're getting into and what kind of weapons or mods you need to achieve it!

- Test your weapon loadouts and your team setup and get quick feedback while working on difficult activities together.

- Get to know your teammates, their strengths and weaknesses and see how they complement yours. It's your attitudes and your desire to help each other out that counts!

- Learning where it went wrong during retrospectives are very important to increase effectivity and efficiency of a team!

- Self-reflection is key!

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